All assets
A Greek seaside town built as a 5v5 combat map: white houses with blue shutters, cobblestone streets, a stone windmill, a bell tower facing the sea, café terraces and a vaulted wine cellar. The map is built around two bomb sites, A and B, connected by tight passages, alleys and a tunnel under the street. Delivered as a complete Unreal Engine 5.8 project, ready to play.
What's in the map
- Fully built map, open the project and play, nothing to import
- Two bomb sites, A and B direction signs, tight passages, alleys and a tunnel
- 7,249 different 3D models, each one a separate, editable asset
- 4.1 million unique triangles, 2,273 materials and 2,924 textures
- Simple collision on every model, plus hidden blocking volumes where needed
- Sea surface with Unreal's water shading and 12 animated effects
- Rotating props animated in the level
- Dynamic Lumen lighting with sky, sun and fog
- Nanite enabled on the models, no LODs to manage
What's included
- The main map, fully playable
- A playable third-person character, already set up
- Collision already configured, nothing to set up
- Houses, arches, balconies, walls, stairs, roads and cobblestone ground
- Street props: cars, a truck, crates, baskets, barrels, signs and painted murals
- Interiors: the wine cellar and the warehouse
- Palm trees, bougainvillea and potted plants
- Blender source file (.blend) and GLB scene
- The complete Unreal Engine 5.8 project
Important notes
- Environment geometry only, no weapons and no game logic. The bomb sites are set dressing and signage.
- No Overview map in this release.
Technical details
- Engine
- Unreal Engine 5.8
- Formats
- Unreal project, Blender, GLB
- Meshes
- 7249
- Triangles
- 4.1 million
- Materials
- 2273
- Textures
- 2924
- Collision
- Simple collision on every model, plus hidden blocking volumes
- LODs
- None (Nanite)
- Rigged
- No
- Animated
- Sea surface, 12 effects and rotating props
- Characters
- 0
combat map multiplayer arena greek town city environment objective map aegean bomb site game ready