Backrooms Poolrooms: Pool Complex and Flooded Tile Halls
A tiled swimming complex and the flooded halls behind it: turquoise water, endless white ceramic tile, cool fluorescent light and nobody in it.
Metro Level: Underground Station, Platform and Corridors
A tiled underground station drowned in deep red light: platform with train, long tile corridors, waiting areas and Japanese signage.
Backrooms Megapack: Level 0, Hub and Level 1
Three connected Backrooms areas in one project: mono-yellow offices, a concrete road tunnel Hub, and brick service corridors.
Backrooms Level 94 Suburban Neighborhood Environment
Backrooms Level 94 recreated as a sunlit, ordinary suburban neighborhood with repeating houses, rolling hills, and a hillside tunnel.
Environments and modular kits for Unreal Engine. Organized files, verified collisions, drag-and-drop. No cleanup required.
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Game-ready
Tested in Unreal Engine 5.8
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Full source
Blender (.blend) and GLB included
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Organized files
Single /Game root, drag-and-drop
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Verified collisions
Custom collision on every mesh
Assets
Backrooms Poolrooms: Pool Complex and Flooded Tile Halls
A tiled swimming complex and the flooded halls behind it: turquoise water, endless white ceramic tile, cool fluorescent light and nobody in it.
Metro Level: Underground Station, Platform and Corridors
A tiled underground station drowned in deep red light: platform with train, long tile corridors, waiting areas and Japanese signage.
Backrooms Megapack: Level 0, Hub and Level 1
Three connected Backrooms areas in one project: mono-yellow offices, a concrete road tunnel Hub, and brick service corridors.
Backrooms Level 94 Suburban Neighborhood Environment
Backrooms Level 94 recreated as a sunlit, ordinary suburban neighborhood with repeating houses, rolling hills, and a hillside tunnel.
Greece Dust 2
A Greek seaside town built as a 5v5 combat map: two bomb sites, tight alleys, a tunnel, a wine cellar and a warehouse.