Three connected Backrooms areas in a single project: the mono-yellow wallpapered offices of Level 0, a concrete road tunnel Hub lined with red warning panels and slow extractor fans, and the brick and pipework service corridors of Level 1. Buzzing fluorescent light, repeating rooms and long dead ends, built for atmosphere first, an unsettling familiarity rather than jump scares.
What's included
- Three connected areas with distinct palettes: mustard wallpaper and dark baseboards, poured concrete and asphalt, exposed brick and pale pipework
- 860 unique meshes, 424,150 triangles, 142 materials, textures up to 4096
- 325 movable shadow casting lights, Lumen and ray tracing enabled
- Working ambient effects: 24 Niagara effects and 14 looping fan animations, no rig required
- Custom collision proxies (2,006) on all playable geometry, verified in Unreal Engine 5.8
- Organized content under a single /Game/ root with renamed material instances
- Demo map included
- Complete Unreal Engine project: open and play immediately, no import steps required
Technical details
- Engine
- Unreal Engine 5.8
- Formats
- Unreal project, GLB, Blender
- Meshes
- 860
- Triangles
- 424,150
- Materials
- 142
- Texture resolution
- up to 4096
- Collision
- Custom proxy meshes (2,006)
- LODs
- None
- Rigged
- No
- Animated
- 24 Niagara effects and 14 looping fan animations
- Characters
- 0
Includes
Unreal Engine 5.8 project (Complete project), Blender source file (.blend), and GLB.
Important notes
This package contains environment geometry only, no characters, creatures, or scripted events are included. Doors are static geometry only; interactive door functionality requires the separate Nythrox Interactive Door plugin. No LODs in this release.
Ideal for
Liminal space and analog horror games, backrooms style exploration, walking sims, found footage or short film sets, or as a modular base for your own underground level.