A full underground metro station bathed in deep red light. White ceramic tile walls, tactile paving strips, twin handrails and rows of fluorescent tubes run from the platform, where a train sits with its doors closed, down long empty corridors to the waiting areas and their route map posters. One lift interior keeps its neutral white and green marble, the only place the red light does not reach. Japanese station signage throughout. Built for silence and unease rather than jump scares.
What's included
- Complete station in one piece: platform with a train carriage, long tile corridors, waiting areas with seating, lift, roller shutters and stairwells
- 272 unique meshes placed as 499 objects, 294,948 triangles, 79 materials
- 561 movable lights (560 spot, 1 point), 375 of them casting shadows, Lumen and ray tracing enabled
- Textures up to 4096: 23 at 4096, 47 at 2048, 22 at 1024
- Custom collision proxies (1,307) on the playable geometry
- Japanese station signage, route map posters and warning panels, readable up close
- Playable Windows demo available on this page, walk the whole station before buying
- Complete Unreal Engine project: open and play immediately, no import steps required
Technical details
- Engine
- Unreal Engine 5.8
- Formats
- Unreal project, GLB, Blender
- Meshes
- 272
- Triangles
- 294,948
- Materials
- 79
- Textures
- 92
- Texture resolution
- up to 4096
- Collision
- Custom proxy meshes (1,307)
- LODs
- None
- Rigged
- No
- Animated
- None
- Characters
- 0
Includes
Unreal Engine 5.8 project (Complete project), Blender source file (.blend), and GLB.
Important notes
This package contains environment geometry only, no characters, creatures, or scripted events are included. The red lighting is part of the scene and can be changed, every light is a movable light you can recolor or disable. Doors and shutters are static geometry only; interactive door functionality requires the separate Nythrox Interactive Door plugin. No LODs and no particle effects in this release.
Ideal for
Underground horror and liminal space games, chase or escape sequences, walking sims, found footage and short film sets, or as a base for your own subway level.