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Backrooms Level 94 Suburban Neighborhood Environment

Backrooms Level 94 recreated as a sunlit, ordinary suburban neighborhood: rows of near identical houses repeat across soft rolling hills under a wide blue sky, with a single road winding through a hillside tunnel toward a flat sea horizon. The calm, repetitive layout is built for atmosphere first, an unsettling familiarity rather than jump scares.

What's included

  • Repeating stylized suburban houses across rolling hills, several with fully furnished interiors (kitchen, living room, bedroom)
  • Winding paved road passing through a hillside tunnel toward an open sea horizon
  • Working ambient effects, fountain water spray and beam effects, Niagara based, no rig required
  • Custom collision proxies (602) on all playable geometry, verified in Unreal Engine 5.8
  • Organized content under a single /Game/level94/ root with renamed material instances
  • Demo map and a separate Overview grid map included
  • Complete Unreal Engine project, open and play immediately, no import steps required

Technical details

Engine
Unreal Engine 5.8
Formats
Unreal project, GLB, Blender
Meshes
908
Triangles
335,544
Materials
124
Textures
116
Texture resolution
up to 1024
Collision
Custom proxy meshes (602)
Rigged
No
Animated
Niagara particle and beam effects
Characters
0

Includes

Unreal Engine 5.8 project (Complete project), Blender source file (.blend), and GLB.

Important notes

This package contains environment geometry only. No characters, creatures, or scripted events are included. Doors are static geometry only; interactive door functionality requires the separate Nythrox Interactive Door plugin.

Ideal for

Backrooms inspired games, Level 94 style environments, liminal and exploration projects, dreamcore and weirdcore aesthetic scenes, walking simulators, and atmosphere driven adventure games.

backrooms level 94 liminal suburban stylized low poly repeating houses dreamcore exploration unreal game ready neighborhood