Backrooms Level 94 recreated as a sunlit, ordinary suburban neighborhood: rows of near identical houses repeat across soft rolling hills under a wide blue sky, with a single road winding through a hillside tunnel toward a flat sea horizon. The calm, repetitive layout is built for atmosphere first, an unsettling familiarity rather than jump scares.
What's included
- Repeating stylized suburban houses across rolling hills, several with fully furnished interiors (kitchen, living room, bedroom)
- Winding paved road passing through a hillside tunnel toward an open sea horizon
- Working ambient effects, fountain water spray and beam effects, Niagara based, no rig required
- Custom collision proxies (602) on all playable geometry, verified in Unreal Engine 5.8
- Organized content under a single /Game/level94/ root with renamed material instances
- Demo map and a separate Overview grid map included
- Complete Unreal Engine project, open and play immediately, no import steps required
Technical details
- Engine
- Unreal Engine 5.8
- Formats
- Unreal project, GLB, Blender
- Meshes
- 908
- Triangles
- 335,544
- Materials
- 124
- Textures
- 116
- Texture resolution
- up to 1024
- Collision
- Custom proxy meshes (602)
- Rigged
- No
- Animated
- Niagara particle and beam effects
- Characters
- 0
Includes
Unreal Engine 5.8 project (Complete project), Blender source file (.blend), and GLB.
Important notes
This package contains environment geometry only. No characters, creatures, or scripted events are included. Doors are static geometry only; interactive door functionality requires the separate Nythrox Interactive Door plugin.
Ideal for
Backrooms inspired games, Level 94 style environments, liminal and exploration projects, dreamcore and weirdcore aesthetic scenes, walking simulators, and atmosphere driven adventure games.