A complete tiled swimming complex and the flooded halls behind it. An L shaped pool with its lap lane and steps, a cantilevered sun deck carried by a single mushroom column, a vast hall where dozens of tiled pillars stand in ankle deep water, and a receding arcade of square portals that fades into the distance. Everything is white and pale grey square ceramic tile, walls, floors and ceilings alike, broken only by turquoise water and thin black steel handrails. No sun, no sky, only cool fluorescent light and reflections on wet tile.
What's included
- Five connected zones: main pool hall, flooded pillar hall, portal arcade, upper balcony walkway, and a ramp descending into deep water
- 162 unique meshes, 110,496 triangles, 40 materials
- 736 lights, every one movable and casting shadows, Lumen and ray tracing enabled
- 32 ambient Niagara effects rebuilt in Unreal, no rig required
- Custom collision proxies on 833 pieces of playable geometry
- Single Layer Water surface with depth based absorption, the pool reads clear at the edge and turquoise at the bottom
- Playable Windows demo available on this page, walk the whole complex before buying
- Complete Unreal Engine project: open and play immediately, no import steps required
Technical details
- Engine
- Unreal Engine 5.8
- Formats
- Unreal project, GLB, Blender
- Meshes
- 162
- Triangles
- 110,496
- Materials
- 40
- Textures
- 43
- Texture resolution
- up to 1024
- Collision
- Custom proxy meshes (833 collidable pieces)
- LODs
- None
- Rigged
- No
- Animated
- 32 ambient Niagara effects
- Characters
- 0
Includes
Unreal Engine 5.8 project (Complete project), Blender source file (.blend), and GLB.
Important notes
This package contains environment geometry only, no characters, creatures, or scripted events are included. Doors are static geometry only; interactive door functionality requires the separate Nythrox Interactive Door plugin. No LODs in this release, and the water surface is a flat plane with no wave displacement.
Ideal for
Liminal space and analog horror games, poolrooms style exploration, walking sims, chase and escape sequences, found footage or short film sets, or as a modular tiled base for your own underwater or bathhouse level.